Red Armada is a one-handed, portrait wave-defence game: your base stands at the bottom of the screen, the enemy column comes down from the top, and between waves you spend what you earned on guns, upgrades and the base itself. This page covers the usual questions and how to reach a human.
Email: [email protected]
Write in English or Russian. Replies usually take a day or two. If you are reporting a problem, please include your device model, your iOS version, the app version (shown in the game's settings panel), and the level you were on.
iPhone or iPad running iOS 17.0 or later. The game is played in portrait and is fully playable offline — no account, no sign-in, and a connection is needed for nothing but the anonymous usage statistics described below.
On the device, and only there. It survives app updates, but deleting the app erases it, and it does not transfer to another device. There is no cloud save in this version.
Music and effects have separate volume sliders in the settings panel — the gear icon on the menu screen, or the pause button during a fight. Setting a slider to zero switches that channel off.
There is no undo for a reset: deleting and reinstalling the app is the way to wipe all progress and start from the first level.
Levels are built to be repeated. Money earned in a failed attempt stays with you, so the next attempt starts stronger; spending it on the base and on weapon upgrades between attempts is the intended way through a wall, not a sign that something is broken. If a level looks genuinely unbeatable, or the game freezes or crashes, that is a bug — please write, and say which level it was.
The game has no account and collects nothing that identifies you. It does send anonymous usage statistics — which level was played, how far an attempt got — so that one developer can see where players get stuck; never anything you typed, because there is nothing to type. Details are in the privacy policy.